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Weh it goin'

Banana Don

Yuh play a monkey turnin' a banana farm into a jungle cartel, dodgin' de Don's cut, rival tribes, an' yuh own heat risin'.

How it stan'
Boardin'Demo yuh could play
Gate
Phaser 3
Route
Pixel-art RPG
Who runnin' it
Ashton Amory
Banana Don, a top-down pixel-art farm sim wid a crime story backbone

A top-down 2D adventure build in de style ah dem classic Game Boy-era RPGs (same movement, dialogue, an' turn-based battles), wrap up in a Godfather-style crime satire. Plant a crop, watch it grow in real time even when de game close, harvest, sell, an' put de money back into more plots, workers, or gear.

De village plots done build already but dem taxed: de Don does take a cut ah every harvest. Dig up hidden plots in de jungle instead, no tax, an' dat's weh de higher-tier crops does grow. Sell de harder stuff an' de heat does rise; let it pass a limit an' de rival tribe go notice yuh.

PassengersWho it fuh

Build fuh players who like dem classic Game Boy-era RPGs an' want a shorter, sharper loop (grow, sell, upgrade, again) wid a crime story instead ah gym badges.

On boardWha' inside

Farming & economy

Four crop tiers, each wid its own seed cost, sell price, an' grow time. Village plots taxed; hidden jungle plots does cost coin to dig but dem does skip de cut an' unlock de higher tiers.

Combat

Full turn-based battles in de classic RPG style: a four-option menu (Attack, Dirty Trick, Bribe, Run), HP/attack/defense stats, scripted boss fights, an' random encounters in de tall grass.

Progression

Two workers yuh could hire who does find dey way to de plots yuh give dem an' farm on dey own, a three-tier weapon upgrade path, an' three maps link up: home village, rival territory, an' a market yuh does reach through a permit questline.

Heat & consequences

Sellin' contraband does raise de heat, work out from how much time pass, so it does cool down right between sessions. Pass de limit an' de rival tribe does turn up de pressure.

Saves

Does autosave to local storage every five seconds an' when yuh hide de tab, wid a versioned schema dat does carry ol' saves forward.

EquipmentUnder de hood

Phaser 3TypeScriptViteProcedurally generated art
Captain notes

Every sprite is code, not art

No image files at all. A build script does draw every character, every tile, an' even de UI font from small pattern definitions into PNGs, wid validation dat does catch bad patterns right when dem generatin'.

De heat system does tie de economy to de story de same way: sellin' contraband does build up heat lazy-like from how much time pass, not from a timer runnin', so it does cool down right whether yuh gone five minutes or five days, den it pass de limit an' de rival tribe does notice.

Flight logHow it go

Boardin'Demo yuh could play

Ah buildin' it hard fuh more than a month now. De full loop (farming, economy, combat, two extra maps, a market questline) does play from start to finish. No way to win yet, an' it ent get a proper playtest yet.

Yuh like wha' yuh see?Holla at me

Ah open to full-time an' contract roles, remote or on-island. Happy to walk yuh through any ah dis on a call.

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